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Lead 3D Character Artist, CG Supervisor
Cap Saint Jacques, Vietnam

Summary

Senior 3D Artist & CG Supervisor with 10+ years delivering AAA-quality characters, creatures, environments, and polished render-ready assets for games, film, and collectibles.

For business inquiries, contact me at:
artofpoligone@gmail.com

Visit my pages here: https://linktr.ee/poligone

Skills

3D ModelingHigh-poly ModelingDigital SculptingPBR TexturingDigital PaintingCharacter ArtistHair3D CharacterLookdevCollectiblesClothXgenLikenessStatueRendering3D PrintingGroomingPhysically Based Rendering

Software proficiency

ZBrush
ZBrush
Maya
Maya
Xgen
Xgen
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Redshift
Redshift
Arnold
Arnold
Photoshop
Photoshop
Blender
Blender
MoI3D
MoI3D
xNormal
xNormal
3ds Max
3ds Max
R3DS Wrap
R3DS Wrap
Keyshot
Keyshot
TopoGun
TopoGun
RizomUV
RizomUV

Productions

    • Video Game
      Marvel’s Guardians of the Galaxy: The Telltale Series
    • Year
      2017
    • Role
      Character Artist
    • Company
      Virtuos Sparx - Telltale Games
    • Video Game
      Batman - The Telltale Series
    • Year
      2016
    • Role
      Character Artist
    • Company
      Virtuos Sparx - Telltale Games
    • Mobile Game
      Afterpulse
    • Year
      2016
    • Role
      Character Artist
    • Company
      Virtuos Sparx - Gamevil
    • Mobile Game
      The Repawnables
    • Year
      2015
    • Role
      Character Artist
    • Company
      Virtuos Sparx - Digital Legends
    • Video Game
      Killer Instinct Season 3
    • Year
      2015
    • Role
      Character Artist
    • Company
      Virtuos Sparx - Microsoft Game Studios

Experience

  • Lead 3D Character Artist, CG Supervisor at 4thGen Studio
    Saigon, VN
    August 2024 - Present

    Lead end-to-end 3D production including modeling, rigging, animation, lookdev, lighting, rendering, and environment setup.

    Manage and mentor team to deliver high-quality 3D assets and animations aligned with creative and technical requirements.

  • Freelance 3D Artist/Digital Sculptor at Poligone
    October 2019 - Present

    Delivered 40+ production-ready character, creature, and prop assets for games and film, meeting strict art direction and pipeline constraints.

    Provided art direction, technical consultation, and quality supervision across real-time and film

    pipelines.

    Led teams of up to 8 artists, handled task allocation, asset validation, and on-time delivery under tight deadlines.

    Produced high-fidelity character renders and groomed assets using Redshift, Arnold, and XGen in Maya.

  • Character Artist Trainer at OneUniverse VN
    Saigon
    April 2019 - October 2019

    Trained and mentored 20+ aspiring 3D artists, designing structured programs aligned with AAA industry standards and production workflows.

  • Senior Character Artist at Virtuos-Sparx
    Saigon
    September 2015 - June 2018

    Led 10 character artists as Project Owner, established production standards, and improved team output quality.

    Trained and mentored 20 character artists.

    Delivered multiple AAA game characters for Netmarble, Red Thread Games, Telltale (Batman, Guardians of the Galaxy), Microsoft (Killer Instinct), and Disney IPs.

    Created stylized and realistic PBR assets, cloth simulation (Marvelous Designer), and supporting tutorials for junior artists.

    Promoted three times in under 2 years for consistent high performance and leadership.