Senior 3D Artist & CG Supervisor with 10+ years delivering AAA-quality characters, creatures, environments, and polished render-ready assets for games, film, and collectibles.
For business inquiries, contact me at:
artofpoligone@gmail.com
Visit my pages here: https://linktr.ee/poligone
Lead end-to-end 3D production including modeling, rigging, animation, lookdev, lighting, rendering, and environment setup.
Manage and mentor team to deliver high-quality 3D assets and animations aligned with creative and technical requirements.
Delivered 40+ production-ready character, creature, and prop assets for games and film, meeting strict art direction and pipeline constraints.
Provided art direction, technical consultation, and quality supervision across real-time and film
pipelines.
Led teams of up to 8 artists, handled task allocation, asset validation, and on-time delivery under tight deadlines.
Produced high-fidelity character renders and groomed assets using Redshift, Arnold, and XGen in Maya.
Trained and mentored 20+ aspiring 3D artists, designing structured programs aligned with AAA industry standards and production workflows.
Led 10 character artists as Project Owner, established production standards, and improved team output quality.
Trained and mentored 20 character artists.
Delivered multiple AAA game characters for Netmarble, Red Thread Games, Telltale (Batman, Guardians of the Galaxy), Microsoft (Killer Instinct), and Disney IPs.
Created stylized and realistic PBR assets, cloth simulation (Marvelous Designer), and supporting tutorials for junior artists.
Promoted three times in under 2 years for consistent high performance and leadership.