Website powered by

Some Maya tips

General / 01 March 2022

Set this to RAW to save time.


Always use AUTOSAVING.


Tired of setting the color space manually every time you load a non-linear texture map (Diffuse/Base Color)? Set the rules in Maya settings as below.


Old vs New

General / 28 May 2020

Comparison of my old Wolverine (my first portrait sculpt I did in ZBrush) to my latest one.


Old one: Done in one month in 2015 October, sculpted, fibermesh, polypainted & rendered in ZBrush (single pass), eye proportions is all the way off. Learned a lot of everything from ZBrush sculpting to anatomy. Used a lot of ref.


New one: Done in half a day, sculpted in ZBrush, ZRemesh & RizomUV for low-res & UV, textured in Substance Painter & rendered with RedShift in Maya. No ref, all from imagination.



  

WIP: Kobe Bryant

General / 28 January 2020
WIP 2

Last head didn't turn out well so I decided to start over

Will be refining body, adding hair & clothes




ZBrush 2020 new features (and there's my King Arthur!)

General / 06 November 2019
So excited to see my work being featured for ZBrush 2020 new feature. Thank you Pixologic!




Check it out at https://www.zbrushcentral.com/t/zbrush-2020-coming-soon/353157 for the full list of features to be available in ZBrush 2020 on this November 12.